

They all have skeletons in their closets and carry shame for their actions. I think they also do a good job incorporating the moral ambiguity of the situation into how the characters behave. Even despite this taking place in an alternate reality, their individual journeys felt real and all too possible. All 3 characters have their respective talents and weaknesses but their problems are very difficult and even haunting. I preferred playing as each one of them for different reasons but they all had moments where my jaw dropped and I couldn't help but think if I would have acted in a similar fashion (ranging from heroism to despicable cowardice). I've already talked about the environment that Arthur, Sally and Ollie are thrown into but how they are shaped by it and where it leads them to is captivating. If you're playing a game that's driven through its narrative, character development is key. It amplifies how grave circumstances can be when people choose to wilfully ignore the truth and just frame what's going on so they can be among those happy few. But while We Happy Few can be uneven, with every scene we get with our characters, the depth of the depravity the Wellies have sunken into gets deeper and deeper. Its a dystopian tale that has some familiar undertones depending on how you read the unfolding story. What the people are dealing with in this universe is beyond horrifying when you step back and consider if this were what actually happened. If there's an aspect of this game that is exemplary, its the story and how it unfolds for our 3 protagonists. The world continues to fall apart around them but they can't tell the difference. The citizens are required to take JOY, a pill that puts you in euphoric state and makes you hallucinate that the surrounding world is this colourful paradise. This is treated with the appropriate gravity with most to all of the characters being unable to process their grief or accept how events unfolded and how they chose to handle the fallout. We Happy Few takes place in an alternate timeline where the Axis powers won WW2 and made the people of Wellington Welles surrender their children as a peace offering. For example, the white masks that the characters wear have a distinct look but when they turn on you, they have a creepy quality that's hard to shake.The character design (mostly npc types) is a little repetitive but the overall look of the world and how it brings you in deserves credit and gets the job done. Parts of this game play like a fever dream and even when its at its most vibrant, there's a sinister undertone that is ever present.

But the surrounding area outside the towns are is appropriately bleak and helps sell the hopelessness of this time. Depending on where you are on the map, you get some bright and eye-catching colours that make you feel like you took one of those pills your character "chooses" to take. If I could some it up in a few choice words, bizarre, psychedelic and groovy come to mind.

What catches your attention first about the game is the setting and atmosphere. In this enchanted place, the girl Sumire seeks to finish a list of important tasks given to her by a mischievous mountain spirit, before night falls and her time in the town ends forever.We Happy Few was a much anticipated game that was able to get to market through crowd funding and several changes along the way. “Sumire is an indie narrative adventure game, featuring a one-day journey through a mystical Japanese village.

In the time since the end of the last great war, half of humanity has migrated to space and built colonies to open a new horizon, while the central CFN government has successfully united the warring factions of Earth under its iron command.īattle Frame technology has fallen into disuse, as elite pilots with the ability to create neural links with the mighty mechs have all but vanished, ceding the battlefield to brute force and superior numbers.īut as 2099 ends and 2100 begins, a young man sees a bright light streak across the sky, and the future of humanity once again hangs in the balance.” If you’re unfamiliar with the games, here’s an official description of Nimbus Infinity.
